Unreal Tournament 2004
Hej kupilem sobie gre Unreal Tournament 2004, instalacje poszla dobrze, multiplayer dziala, singleplayer tez... ale... po jakim czasie albo mi wyskakuje pblad i mi wylacza gre albo mi restartuje kompa jak gram. Co jest ?
HELP!
HELP!
Odpowiedzi: 13
no wychodzi zgry z bledem, restartuje mi czasem komputer. Te strony znam juz na pamiec, wszystko przeczytalem i postapilem tak jak powiedzieli.
PS ale niejestem zbytnio pewny czy mam zainstalowane odpowiednie sterowniki dzwieku. Sciaglem http://uk.europe.creative.com/support/downloads/download.asp?sOSName=Windows+XP®ion=3&Product_Name=Live%21&Product_ID=4857&modelnumber=&driverlang=1033&OS=10&drivertype=1&x=14&y=15 ten pierwszy ale cos stare one sa wiec niejestem pewny czy mi tak bardzo mi "zaaktualizowal".
PS ale niejestem zbytnio pewny czy mam zainstalowane odpowiednie sterowniki dzwieku. Sciaglem http://uk.europe.creative.com/support/downloads/download.asp?sOSName=Windows+XP®ion=3&Product_Name=Live%21&Product_ID=4857&modelnumber=&driverlang=1033&OS=10&drivertype=1&x=14&y=15 ten pierwszy ale cos stare one sa wiec niejestem pewny czy mi tak bardzo mi "zaaktualizowal".
Ale teraz co po nowej instalacjii??
Wychodzi z gry??
NIe odpala się
http://www.atari.com/us/support/newfaq/unrealtournament2004.php?browser=1&osType=WINXP&pageDisplay=MAIN
poszukaj jeszcze :
http://www.ataricommunity.com/forums/forumdisplay.php?forumid=246 – mnie sie nie chciało.
Na restarty moźesz tez wywołas BSOD'a
Wychodzi z gry??
NIe odpala się
http://www.atari.com/us/support/newfaq/unrealtournament2004.php?browser=1&osType=WINXP&pageDisplay=MAIN
poszukaj jeszcze :
http://www.ataricommunity.com/forums/forumdisplay.php?forumid=246 – mnie sie nie chciało.
Na restarty moźesz tez wywołas BSOD'a
hej mam tytaj log z po instalacji UT2004 i patcha 3369. Ja zbyt nieznam, ale jakby ktos wiedzial czy w tym logu jest cos co wysjasni moj problem.
Log: Log file open, 03/29/06 19:41:50
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: G:\Unreal Tournament\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005–11–23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce FX 5900XT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 7.464000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27913–>27913; refs: 283940
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.301000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back–buffer format 22(32–bit)
Log: Using depth–buffer format 77(32–bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 15.892000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.219 seconds
Log: Finished precaching textures in 0.333 seconds
Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=NENOS
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: FIREWALL: Freed XP.SP2 Firewall Object
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
Log: Resolved ut2004master2.epicgames.com –> 207.135.145.7
Log: Connection established.
Log: Resolving ut2004master1.epicgames.com...
Log: Resolved ut2004master1.epicgames.com –> 207.135.145.6
Log: Connection established.
Debug: UT2k4MainMenu.Opened() Sender:None
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=NENOS
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: 66.6.207.222:8000/Index.ut2?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
ScriptLog: UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 46841–>46114; refs: 687811
Log: Bringing Level ONS–Torlan.myLevel up for play (90) appSeconds: 58.745000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 47166–>47166; refs: 698171
Log: xPlayer setplayer WindowsViewport
Warning: ONSPRV ONS–Torlan.ONSPRV (Function Onslaught.ONSPRV.DrivingStatusChanged:0023) Accessed None 'PlayerReplicationInfo'
Log: Precaching: ONS–Torlan.LevelInfo0
Log: Static mesh batches: 6743700 vertex bytes, 776538 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 38184 byte dynamic index buffer.
Log: Allocating 47220 byte dynamic index buffer.
Log: Allocating 64212 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
Log: Finished precaching geometry in 4.531 seconds
Log: Finished precaching textures in 4.371 seconds
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Engine.Vehicle.ClientKDriverEnter:0042) Accessed None 'PC'
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Engine.Vehicle.ClientKDriverEnter:005E) Accessed None 'PC'
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Onslaught.ONSVehicle.ClientKDriverEnter:0014) Accessed None 'PC'
Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.LimitPitch:002D) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Critical: UObject::GotoState
Critical: UObject::ProcessEvent
Critical: (ONSDamagedEffect ONS–Torlan.ONSDamagedEffect, Function Engine.Actor.SetInitialState)
Critical: ULevel::SpawnActor
Critical: (ONSDamagedEffect)
Critical: AONSVehicle::Tick
Critical: AONSChopperCraft::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Torlan
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 349 MByte 705 KByte 486 Bytes from HD took 32.772695 seconds (32.630695 reading, 0.142000 seeking).
Log: FileManager: 6.645979 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/29/06 19:51:16
Dzieki.
Log: Log file open, 03/29/06 19:41:50
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: G:\Unreal Tournament\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005–11–23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce FX 5900XT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 7.464000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27913–>27913; refs: 283940
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.301000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back–buffer format 22(32–bit)
Log: Using depth–buffer format 77(32–bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 15.892000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.219 seconds
Log: Finished precaching textures in 0.333 seconds
Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=NENOS
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: FIREWALL: Freed XP.SP2 Firewall Object
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
Log: Resolved ut2004master2.epicgames.com –> 207.135.145.7
Log: Connection established.
Log: Resolving ut2004master1.epicgames.com...
Log: Resolved ut2004master1.epicgames.com –> 207.135.145.6
Log: Connection established.
Debug: UT2k4MainMenu.Opened() Sender:None
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=NENOS
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: 66.6.207.222:8000/Index.ut2?Name=NENOS?Class=Engine.Pawn?Character=Jakob?team=255
ScriptLog: UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 46841–>46114; refs: 687811
Log: Bringing Level ONS–Torlan.myLevel up for play (90) appSeconds: 58.745000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player NENOS id=aa2811c181d2f42216cc66b4c69ec595
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 47166–>47166; refs: 698171
Log: xPlayer setplayer WindowsViewport
Warning: ONSPRV ONS–Torlan.ONSPRV (Function Onslaught.ONSPRV.DrivingStatusChanged:0023) Accessed None 'PlayerReplicationInfo'
Log: Precaching: ONS–Torlan.LevelInfo0
Log: Static mesh batches: 6743700 vertex bytes, 776538 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 38184 byte dynamic index buffer.
Log: Allocating 47220 byte dynamic index buffer.
Log: Allocating 64212 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
Log: Finished precaching geometry in 4.531 seconds
Log: Finished precaching textures in 4.371 seconds
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Engine.Vehicle.ClientKDriverEnter:0042) Accessed None 'PC'
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Engine.Vehicle.ClientKDriverEnter:005E) Accessed None 'PC'
Warning: ONSHoverBike ONS–Torlan.ONSHoverBike (Function Onslaught.ONSVehicle.ClientKDriverEnter:0014) Accessed None 'PC'
Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.LimitPitch:002D) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Warning: ONSRV ONS–Torlan.ONSRV (Function Onslaught.ONSVehicle.ChargeBar:0021) Accessed None 'Weapons'
Critical: UObject::GotoState
Critical: UObject::ProcessEvent
Critical: (ONSDamagedEffect ONS–Torlan.ONSDamagedEffect, Function Engine.Actor.SetInitialState)
Critical: ULevel::SpawnActor
Critical: (ONSDamagedEffect)
Critical: AONSVehicle::Tick
Critical: AONSChopperCraft::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Torlan
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 349 MByte 705 KByte 486 Bytes from HD took 32.772695 seconds (32.630695 reading, 0.142000 seeking).
Log: FileManager: 6.645979 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/29/06 19:51:16
Dzieki.
Ma ktos jeszcze jakies sugestie zeby sie pozbyc tego problemu ? Link ktory mi kolega poslal niepomoze bo serverow ja niestawiam.
Dzieki
Dzieki
am... niechce glupio brzmiec ale wiesz niewiem jak zainstalowac albo jak to wklepac albo gdzie... Niewiem co mam z tym zrobic, instrukcji to ja nierozumiem bo nie mam sensy zbytnio...
[quote user="link za długi"]publikowana została nowa wersja mutatora SafeGame do UT2004. Od poprzedniej wersji autor walczy z General Protection Fault w grze po instalacji mutka. Miejmy nadzieję, źe tym razem się udało. Link do downloadu znajduje się na forum UnrealAdmin.
Moźesz sprawdzic tego linka.Niektórzy podają równeź źe niby re–instal(albo uninstall i ponowny install) pomaga.
Podobniez za wysokie napięcia i taki tam...
zainstalowalem i wciaz to samo...
michael557:tak wyglada ten blad :
–sterownik do karty graficznej NVIDIA GeForce FX5900XT
To nam naprawdę duuuźo mówi... Podaj wersję, a jak nie chcesz/nie moźesz to ściagnij z nvidia.pl najnowszy i zainstaluj...
michael557:tak wyglada ten blad : http://img366.imageshack.us/img366/727/lol0fj.png
restart tez mi sie zdarza podczas gry...
a moj system jest nastepujacy :
–Windows XP professional
–Direct X 9.1
–sterownik do karty graficznej NVIDIA GeForce FX5900XT
–AMD Athon 1850 MHz
–1,5 GB RAM
–1,84 GHz
–Dodatek service pack 2
–58 GB wolnego miejsca z 190GB
–Monitor Plug and Play
–BIOS Phoenix Technologies LTD
Jeszce dodam ze gram na rozdzielczosci 800x600 pixeli na full screen, wszystkie programy mam wylaczone oprucz antivirusa (NOD32) oraz mam najnowszy dodatek do gry "Unreal Tournament 2004 patch v3355"
PS: jeszcze jeden dostalem blad jak ogladalem intro :
http://img369.imageshack.us/img369/3821/problem7uq.jpg
tak wyglada ten blad : http://img366.imageshack.us/img366/727/lol0fj.png
restart tez mi sie zdarza podczas gry...
a moj system jest nastepujacy :
–Windows XP professional
–Direct X 9.1
–sterownik do karty graficznej NVIDIA GeForce FX5900XT
–AMD Athon 1850 MHz
–1,5 GB RAM
–1,84 GHz
–Dodatek service pack 2
–58 GB wolnego miejsca z 190GB
–Monitor Plug and Play
–BIOS Phoenix Technologies LTD
Jeszce dodam ze gram na rozdzielczosci 800x600 pixeli na full screen, wszystkie programy mam wylaczone oprucz antivirusa (NOD32) oraz mam najnowszy dodatek do gry "Unreal Tournament 2004 patch v3355"
restart tez mi sie zdarza podczas gry...
a moj system jest nastepujacy :
–Windows XP professional
–Direct X 9.1
–sterownik do karty graficznej NVIDIA GeForce FX5900XT
–AMD Athon 1850 MHz
–1,5 GB RAM
–1,84 GHz
–Dodatek service pack 2
–58 GB wolnego miejsca z 190GB
–Monitor Plug and Play
–BIOS Phoenix Technologies LTD
Jeszce dodam ze gram na rozdzielczosci 800x600 pixeli na full screen, wszystkie programy mam wylaczone oprucz antivirusa (NOD32) oraz mam najnowszy dodatek do gry "Unreal Tournament 2004 patch v3355"
Podaj dokładną specyfikacje twojego komputera, bo bez niej ani rusz.
Masz aktualne sterowniki do karty graficznej, DirectX?
Masz aktualne sterowniki do karty graficznej, DirectX?
blad z unrealu , cos taiego podobnego pisze na dole tego bledu http://www.dafydd.net/blog/entries/resources/20041010/InterestingUnrealTournamentGPF.jpg
Jaki błąd? Konkretniej proszę ;)
Strona 1 / 1