Sim City 4 – config

Jak włączam jakies miasto to nie pojawiaja mi się w trakcie budowy podział planszy na kwadraciki (co bardzo ułatwia). Wie ktoś jak je włączyć? To jest plik z opcjami konfiguracyjnymi – wiecie moźe którą opcję wybrać?
Log generated on 8/4/2005, 10:45

Flags
–––––
hardwareDriver = false
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true

Strings
–––––––
userName = Cerebrar
appName = SimCity 4
version = 1.0.233.0
osVersion = Windows NT 5.1
computerName = KARNAK–SERWER
CPU = GenuineIntel
sglDriverName = Software
sglDriverVersion = 1.0
driverName = ati2dvag.dll
driverVersion = 6.14.10.6542, GUID: D7B71EE2–160F–11CF–E877–1001AFC2CD35
cardName = RADEON X800 Series
cardVersion = Vendor: 1002, Device: 554f, Board: 21101458, Chipset: 0000
cardIdentity = RADEON X800 Series
soundDriverName =
soundCardName = Podstawowy sterownik dźwięku
buildType = Release

Numbers
–––––––
cpuSpeed = 2813
memory = 1024
freeMemory = 620
screenWidth = 1024
screenHeight = 768
screenBPP = 32
videoMemory = 299
textureMemory = 299
textureStages = 1
bogoFPS = 0
bogoMPPS = 0

Rules
–––––
applying standard software

Options
–––––––
Visual Effects current: 3 recommended: 0
Cars/Sims current: 3 recommended: 0
Shadows current: 3 recommended: 0
Atmospheric effects current: 1 recommended: 0
Water effects current: 1 recommended: 0
Software/Hardware current: 0 recommended: 0
Cursor current: 0 recommended: 0
Translucent UI current: 0 recommended: 0
Graphic Detail current: 3 recommended: 0

Properties
–––––––
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = false
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = false
renderdecals = false
usesecondstage = false
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false

viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 2
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55

Odpowiedzi: 0

Anonymous
Dodano:
04.08.2005 14:39:55
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