call of duty – pomocy

Hej all mam prosbe zainstalowałem call of duty i mam takie problem :
OD 1.0 build win–x86 Oct 5 2003
––––– FS_Startup –––––
Current language: english
Current search path:
C:Program FilesCall of Dutymainpak6.pk3 (3 files)
C:Program FilesCall of Dutymainpak5.pk3 (4858 files)
C:Program FilesCall of Dutymainpak4.pk3 (1668 files)
C:Program FilesCall of Dutymainpak3.pk3 (1992 files)
C:Program FilesCall of Dutymainpak1.pk3 (2642 files)
C:Program FilesCall of Dutymainpak0.pk3 (12828 files)
C:Program FilesCall of Duty/main
C:Program FilesCall of Dutymainlocalized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:Program FilesCall of Dutymainlocalized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
––––––––––––––––––––––
28931 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 800 cpu MHz 128 sys MB 64 vid MB
execing configure.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.00 GHz
System memory is 128 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) not supported

––––– Client Initialization –––––
––––– Initializing Renderer ––––
–––––––––––––––––––––––––––––––
––––– Client Initialization Complete –––––
––––– R_Init –––––
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:WINDOWSSystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...55 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...using GL_NV_register_combiners
...GL_NV_register_combiners2 not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32–bits) Z(24–bit) stencil(8–bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
––––– finished R_Init –––––

––––––– Miles sound system initialization –––––––
Attempting 11 kHz 16 bit stereo sound
2D provider initialized at 21968728 1991383872 34012532
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software – Pan and Volume
DirectSound3D 7+ Software – Light HRTF
DirectSound3D 7+ Software – Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
––––––– Miles successfully initialized –––––––
Sound file 'sound/vehicles/crashes/metal_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found
Sound file 'sound/explosions/explo_rock01.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read
Sound file 'sound/explosions/explo_rock02.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found
Sound file 'sound/explosions/mortar_dirt01.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt02.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt03.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt04.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt05.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt06.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read
Sound file 'sound/misc/mouse_click.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
Sound file 'sound/misc/mouse_over.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
Sound file 'sound/vehicles/turret_spin_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read
Sound file 'sound/vehicles/turret_end_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read
Sound file 'sound/vehicles/crashes/gate_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read
––––– CL_Shutdown –––––
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
–––––––––––––––––––––––
Hunk_Clear: reset the hunk ok
17 sound file(s) are missing or in a bad format
no i nie bardzo wiem o co tu chodzi – z gory dzieki

Odpowiedzi: 7

Skopiuj plik o takiej nazwie "pak0.pk3" z CD z ktorego instalowałeś grę do katalogu docelowego.
Jezeli nic nie zmieniales w ustawieniach to powinien to byc nastepujacy katalog:
C:Program FilesCall of DutyMain

Miłego grania źycze.
Anonymous
Dodano
15.01.2004 23:28:19

execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg

Hmm cos mi mówi ze gra nie moźe znalezc plików konfiguracyjnych. Zainstaluj gre ponownie moźe wgrywałej jakiegos patcha czy jakis inny program bo nie mogłes zagrac przez interent bo klucz był zajęty.
FAtman
Dodano
07.01.2004 21:19:54
oj widze ze nie ma tu za duzo osob ktore sie znaja na grach
Anonymous
Dodano
07.01.2004 15:06:56
karta geforce mx 400 sterowniki orginalne z cd i teraz sciagniete ze strone nvidia na zadnych gra nie działa poza tym dirext 9 poza tym inne gry dzialaja np medal of honor
Anonymous
Dodano
06.01.2004 13:52:50
Jaką masz karte grafiki , sterowniki , wersje DirectX. Ta gra korzysta min z bibliotek Glsetup czy Ty je ,masz ?
Lipton
Dodano
06.01.2004 10:02:14
to mi wyskakuje jak właczam gre ładuje wszystko i po chwili sie pojawia to w niebieskim oknie na kształt dosowego
Anonymous
Dodano
05.01.2004 23:22:13
nie wiem o co chodzi a gdzie ci to wyskakuje w takim okienku zielonkawym???
Anonymous
Dodano
05.01.2004 23:03:58
Anonymous
Dodano:
05.01.2004 21:55:11
Komentarzy:
7
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